用于个性化交互游戏,根据玩家历史调整行为。
专利摘要
公开了一种交互式游戏装置、方法和设备,包括用于生成多个交互的装置、输入控制机构、用于存储对交互的响应的装置、以及用于基于存储的响应选择下一个交互的控制装置。本发明提供了一类新的交互式游戏装置,其基于个性化游戏装置,使得其当前功能基于玩家在先前的游戏会话中如何与其交互。本发明还公开了玩偶装置和汽车装置,它们以模拟人类行为的多个状态操作。此外,说明书描述了一种游戏,在该游戏中,玩家被挑战通过向装置发起的交互提供适当的响应,将游戏装置从初始状态转变为期望状态。
Original abstractAn interactive play device, method and apparatus, is disclosed that includes means for generating a plurality of interactions, input control mechanisms, means for storing responses to interactions, and control means to select the next interaction based on memorized responses. This invention provides a new class of interactive play devices, which is founded on personalizing a play device so that its current functionality is based on how the player has interacted with it in prior playing sessions. The invention also discloses a doll device and a car device, which operate in a plurality of states that mimic human behavior. Further, the specification describes a game during which the player is challenged to transform a play device from an initial state to a desired state by providing appropriate responses to interactions initiated by the device.
专利附图(共 8 张)








法律状态与事件
1999-07-10
Priority date
2005-12-07
Filing date
2018-01-16
Patent granted (publication date)
2021-04-04
Expiration (fee-related lapse)
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